| 1v1 Challenge | Single-match tournament variant. Two players, FOXSY entry, winner takes 95% of pool, platform 5%. Cap 1 active per wallet. |
| Auto-sub | Automatic substitution during a tournament when a starter becomes ineligible between rounds. The system pulls a bench player in for you. |
| Badge Regeneration | Shop item and re-roll your team badge with a fresh AI-generated SVG. |
| Bump | A +1 increment to a stat, triggered when its XP meter hits 1500. |
| Unsynced Stats | The latest version of your players shown in Squad (updates instantly after training). May be ahead of the on-chain version until you sync. |
| Casual | Match type with no ELO impact. Practice mode. |
| Condition | 0-100 stamina meter per player. Drops 5 per training session, 10 per match appearance. Recovers ~4/hour to 100. |
| Condition Recovery | Shop item and instantly restores a player to 100 condition. |
| Cooldown (transfer) | 24h delay before a wallet-to-wallet-received player can be used in matches. Marketplace buys / fusion results / shop mints are exempt. |
| Corner notch | The role indicator on a Squad card: filled (●) STARTER, half-filled (◐) SUB, outline (○) RESERVE. |
| Unsynced Player | A player whose recent training progress hasn’t been saved to the blockchain yet. Matches still use their on-chain values until you sync. |
| ELO | Numerical ranking that goes up/down with ranked / 1v1 / tournament match results. Determines your league bracket. |
| Faucet | The Dashboard card that hands out FOXSY on a 24h cooldown. |
| Forfeit | Automatic loss in a tournament match when your team can’t field 18 eligible players. |
| FOXSY | The in-game token. Used to sync, list, buy, fuse, shop and stake into challenges/tournaments. |
| Match Viewer | The in-app match view. A top-down look at your match unfolding live, with goals, fouls, possession and a scrolling event feed. |
| Fusion | Burning 3 same-rarity (plus a FOXSY fee) into 1 player of the next rarity tier. All inputs must be synced and unlisted. |
| FXLP | The MultiversX NFT collection that holds player tokens. Each player has a unique nonce in this collection. |
| Groups + KO | Tournament format: groups of 4 round-robin → top 2 advance to a knockout bracket. |
| Hall of Fame | Archive of completed tournaments with winners, runners-up and 3rd-place finishers. |
| Knockout | Single-elimination tournament format. Draws resolved by penalty shootout. |
| League | Your ELO bracket. Five tiers: Bronze (<1100) → Silver (1100-1299) → Gold (1300-1599) → Platinum (1600-1999) → Diamond (2000+). |
| Lineup | Your saved starting XI for the next match, set on the Tactics tab. |
| MultiversX | The blockchain FoxLeague runs on. Currently testnet. |
| Nonce | The unique number identifying an NFT in a collection. Your player’s “ID”. |
| Onboarding | First-time setup. Pick a team name + generate a badge. |
| OVR | Overall average of a player’s 7 stats. Quick read on strength. |
| Penalty Shootout | Draw resolution for Knockout / 1v1 matches when the score remains level after full time and extra time. |
| Player Profile | The modal that opens when you click a player. Shows stats, training, fusion, options. |
| Ranked | Match type that moves ELO. Counts toward leaderboard climb. |
| Rarity | Common (stat cap 30) < Uncommon (55) < Rare (75) < Epic (88) < Legendary (100). Caps how high a player’s stats can grow. |
| Reserve | A player you own who isn’t currently in the starting XI or the 7 substitutes. Surfaces in the third Squad section. |
| Reveal | The animated unboxing when the starter pack opens and players appear card-by-card. |
| Round Robin | Tournament format where every team plays every other team. |
| Seeding | ELO-based ranking assigned at tournament registration close. Drives bracket/group placement. |
| Shop | In-game store (Marketplace → Shop) for condition recovery, XP booster, training slots, badge regeneration. |
| Snapshot (tournament) | Synced stats captured at tournament/1v1 join, used for every match in that event. |
| Starter pack | The 18 player NFTs delivered for the one-time FOXSY registration fee. |
| Swiss | Tournament format where teams are paired by standing each round, no rematches. |
| Sync | Saving your player’s recent training progress to the blockchain. Flat FOXSY fee per player. Required for those new stats to apply in matches. |
| Synced | A player whose latest training progress is fully saved to the blockchain. The state you want for matches. |
| Tactics | The screen where you pick formation + lineup and rotate reserves into the squad. |
| Tier (tournament) | Bronze (free) / Silver (100-5,000 FOXSY) / Gold (5,000+ FOXSY), based on the tournament stake level. |
| Tournament | Multi-match formal event with locked snapshot and prize pool. |
| Training Slot | Shop item that adds 1 extra training session to today’s cap. Expires in 24h. Max 25 premium slots per day on top of the 5 free. |
| XI | Starting eleven. The 11 players who actually play a match. |
| XP | Experience points. Per-stat (training, matches) and aggregated (level-ups). |
| XP Booster | Shop item that doubles training and match XP for 24h. |
| XP meter | The per-stat XP tracker. At 1500 XP it triggers a bump and resets. |