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FAQ

No, testnet only. FOXSY on testnet has no real-world value. The faucet gives you starter balance for free. You’re playing with on-chain assets, but the chain is a test network.

A wallet helps (xPortal works on phone, takes 2 minutes). You don’t need to understand smart contracts, as the in-game UI hides the blockchain mechanics.

MultiversX testnet today. Mainnet once Supernova upgrade will be LIVE.

Rarity sets the ceiling. A Common can never exceed 30 in any stat, regardless of training. Caps go 30 / 55 / 75 / 88 / 100 for Common → Uncommon → Rare → Epic → Legendary. To break the cap, fuse them into a higher rarity.

Yes. Open the Player Profile modal, click Edit Name & Number. Name 1-30 chars, number 1-99.

No. You must sync first. The marketplace shows on-chain stats to buyers, so listing an unsynced player would be misleading.

What happens to a player’s XP when I sell them?

Section titled “What happens to a player’s XP when I sell them?”

The buyer inherits your training (XP meters stay with the player NFT). They paid for that player’s progress.

  • Are your players synced? Matches read on-chain, so check the Sync banner on Squad.
  • Did your players have low condition? Rotate your squad regularly to maintain maximum performance.
  • Is your formation right for your roster? A 4-3-3 with weak forwards underperforms a 4-4-2 with the same players.
  • Kick-off happens immediately once you confirm your lineup
  • Match length is about 10 minutes; longer if it goes to extra time and penalties
  • Click PLAY IN BACKGROUND to let your team play while you do other things. The final score appears in your History when the match ends

No. Matches are recorded on-chain and cannot be reversed.

Whenever the boost on the Squad banner is significant enough that you want it in your next match. There’s no penalty for syncing rarely; you just play with whatever was last synced.

Syncing players updates their data on-chain. The flat FOXSY fee per player is part of the platform’s in-game economy and helps support the underlying transaction and infrastructure costs.

Yes. Open their Player Profile, click Sync to Chain. Or use Sync All on Squad to sync every updated player in one transaction.

You’re not charged. Try again. If it keeps failing, MultiversX testnet may be having issues. Check https://testnet-explorer.multiversx.com/ for status.

  • Did you sync the player first? Unsynced players can’t be listed.
  • Did you set a price > 0?
  • Refresh the Marketplace tab as new listings can take ~30 seconds to surface after the transaction confirms.

Try clearing all filters (search box, position, rarity, OVR range). Some filter combos return zero rows naturally.

Yes. Open Marketplace → Sell, find your active listings and click Cancel. The player returns to your roster and no sale fees will be charged.

Each on-chain action requires your approval. Actions such as minting, training, syncing, listing or buying all require a separate signature. Some features, like Sync All, bundle multiple actions into a single transaction to reduce the number of signatures needed.

Yes. You can use a Ledger hardware wallet through the MultiversX bridge. It’s slower than xPortal, but provides the highest level of security.

My balance shows zero. Did I lose my FOXSY?

Section titled “My balance shows zero. Did I lose my FOXSY?”
  • Check you’re on testnet, not mainnet
  • Check if the wallet address in the header, matches your actual wallet
  • Refresh the page (wallet state can desync after a transaction)

Click the bug report icon in the header and describe what happened. The report is sent directly to the dev team so they can investigate and reproduce the issue.

How do I get help if something’s broken?

Section titled “How do I get help if something’s broken?”

Drop a bug report from the in-app header bug icon or ping the team in the Telegram channel.